A Guide to D&D Backgrounds: The Story Before the Story
Your character is more than a set of stats. Learn how to choose a D&D background and use Ideals, Bonds, and Flaws to create a hero with a rich story.
You've chosen your character's race and class. You know they're a "Dwarf Fighter" or an "Elf Wizard." But who are they? What was their life like before they decided to risk it all for adventure? The answer lies in your character's Background.
A background is a template for your character's backstory. It's the crucial bridge between your hero's mechanics and their personality. It’s what transforms them from a collection of stats on a page into a living, breathing person with a history, a motivation, and a place in the world.
More Than a Job Title
Choosing a background gives you several concrete benefits:
- Skill Proficiencies: You gain proficiency in two skills. A Soldier is proficient in Athletics and Intimidation, while an Entertainer is proficient in Acrobatics and Performance.
- Tool or Language Proficiencies: You gain proficiency with a set of tools (like a Forgery Kit for a Criminal or a musical instrument for an Entertainer) and/or additional languages.
- Starting Equipment: You get a small amount of extra gear related to your past life.
- A Special Feature: Each background provides a unique narrative benefit. For example, a Sailor can always find free passage on a ship, and an Acolyte can receive shelter and aid from their temple.
The Heart of Your Character: Ideals, Bonds, and Flaws
The most important part of your background is the set of personality hooks it provides. These are the roleplaying cornerstones that will guide your decisions and make your character feel real.
Ideals
An ideal is the core belief that drives your character. It's their moral compass. Your background provides suggestions, but you can always create your own. An ideal for a Folk Hero might be "Respect. People deserve to be treated with dignity and respect." or "Destiny. Nothing and no one can steer me away from my higher calling."
Bonds
A bond is a connection to a person, place, or event in the world. It’s a specific, actionable story hook for your Dungeon Master. A bond for a Criminal could be, "I'm trying to pay off an old debt I owe to a ruthless guild master," giving the DM a ready-made NPC to introduce. A bond for a Sage might be, "I'm searching for a particular rare book."
Flaws
A flaw is a weakness, a vice, or a fear that makes your character imperfect and, therefore, more interesting. Perfect characters are boring! A flaw for a Noble might be, "I have a weakness for the finer things in life and can be easily tempted by them," while a Soldier might be haunted by a past mistake, "I have flashbacks from the war that cause me to freeze up at critical moments."
Putting It All Together
Your background isn't just a choice you make at level 1; it's a roleplaying guide for your entire campaign. When you're not sure how your character would react to a situation, look at their ideals, bonds, and flaws. These traits are the secret to creating a hero that is consistent, compelling, and truly unforgettable.
Ready to Build Your Hero?
Now that you understand the key pieces, it's time to put it all together. Our next guide will walk you through the full character creation process, step by step.
Chapter 6: Creating Your First CharacterMore From the Beginner's Guide
How to Get Into Dungeons & Dragons: A Beginner's Welcome
Heard of D&D but don't know where to start? This guide breaks down the simple first steps to find a game, understand the basics, and roll your first dice.
Read ArticleD&D Rules for Beginners: A Simple Guide
Feeling intimidated by Dungeons & Dragons? You're not alone. This guide breaks down the absolute basics you need to know to sit down and play your very first game with confidence.
Read ArticleChoosing Your D&D Race: A Beginner's Guide
Learn how to choose a race in Dungeons & Dragons. This guide for new players explains the mechanical and roleplaying impact of D&D races like Elves, Dwarves, and Halflings.
Read ArticleA Beginner's Guide to D&D Classes: What Will You Be?
Learn about the core character classes in Dungeons & Dragons. This guide introduces the Fighter, Cleric, Rogue, and Wizard to help new players choose their path.
Read ArticleHow to Start a D&D Character: A Step-by-Step Guide
Ready to bring your own hero to life? This guide breaks down how to start a D&D character into simple, manageable steps, from choosing a class to picking your gear.
Read ArticleHow to Read a D&D 5e Character Sheet
Your character sheet is your hero's dashboard. This guide explains all the essential sections of the Dungeons & Dragons 5e character sheet, from Ability Scores and Skills to Hit Points and Armor Class.
Read ArticleA Beginner's Guide to D&D 5e Equipment
Your adventure requires more than just courage. This guide explains the essentials of D&D equipment, from the armor that protects you to the weapons you wield and the gear you need to survive.
Read ArticleSpellcasting in D&D 5e: A Beginner's Guide
Magic is at the heart of D&D. Learn the fundamentals of spellcasting, including cantrips, spell slots, and the components needed to unleash powerful magical effects on your adventures.
Read ArticleRunning Your First D&D Combat: A Step-by-Step Guide
A simple guide for new DMs on how to run D&D 5e combat. Learn about initiative, turns, actions, and how to resolve attacks in your first game.
Read ArticleD&D Feats Explained: A Beginner's Guide to Customization
Learn what Feats are in Dungeons & Dragons 5e and how they can customize your character. This guide explains how to choose a feat and provides popular examples.
Read ArticleHow to Run a D&D Encounter: A DM's Guide
A complete guide to running D&D 5e combat. Learn how to use an encounter builder, initiative tracker, and battle map to run smooth, exciting encounters.
Read Article